OpenPixo

Studio · Recipes

Recipe gallery

Built-in recipes for game assets and coding tasks. Browse without an account; run recipes in the app with your own provider. Real-provider evaluations have not been completed.

Images

09
Character turnaroundImage · character

Character turnaround

Front, side and back views of one character at identical scale on a transparent background, ready to use as character-card reference images.

Item icon setImage · items

Item icon set

A matching set of inventory icons generated on one sheet, sliced into single icons and resized to a fixed size.

Parallax background layerImage · background

Parallax background layer

One horizontally tileable layer (far, mid or near) of a side-scrolling parallax background, with everything above the scenery transparent.

Seamless PBR albedoImage · texture

Seamless PBR albedo

A seamless, shadowless base-color (albedo) map for a 3D material, resized and checked for seams. Normal and roughness maps come later.

Equirectangular skyboxImage · background

Equirectangular skybox

A 360-degree equirectangular sky panorama resized to 2048x1024 for a sky sphere or panorama sky material.

8-direction walk sprite sheetImage · character

8-direction walk sprite sheet

An 8-direction walk cycle on square cells, sliced into transparent PNG frames and exported with engine animation metadata.

Seamless tile textureImage · tileset

Seamless tile texture

A tileable ground or wall texture (grass, stone, sand, floorboards) that wraps on all four edges, resized to tile size and checked for seams.

Nine-slice UI elementImage · ui

Nine-slice UI element

A button, panel or frame designed so its corners stay fixed and its edges and center stretch cleanly, keyed to transparency and trimmed.

VFX flipbookImage · vfx

VFX flipbook

A skill or impact flipbook, generated on black then exported as transparent frames with engine animation metadata.

Audio

03
Audio · bgm

Looping background music

An instrumental track written to loop, given a crossfaded loop point and converted for the engine. Needs a music provider.

Audio · voice

NPC voice line

Text-to-speech takes of one dialogue line in a chosen voice, trimmed and loudness-normalized. Script a whole cast by running it once per line.

Audio · sfx

UI sound effect

Variations of one short UI sound (click, confirm, error, pickup), trimmed, loudness-normalized and converted for the engine. Run once per sound to build a pack.

3D models

01
3D · 3d

3D model from image

Turns one reference image of a prop or character into a textured 3D model (GLB). Needs a provider with image-to-3D support.

Game starters

10
Code · starter

Card battler starter

Turns a Godot 2D or Phaser template into a card battler with data-driven cards, enemy intents and pure battle rules.

Code · starter

Cozy farm starter

Builds a Godot 2D or Phaser farm with tile tilling, planting, day-based crop growth, inventory and selling.

Code · starter

Deckbuilder roguelite starter

Builds score/combo card runs in Godot 2D or Phaser with between-round shops, joker-like modifiers and data-driven cards.

Code · starter

Idle incremental starter

Builds a Godot 2D or Phaser idle game with generators, prestige, capped offline progress, big-number formatting and saves.

Code · starter

Match-3 starter

Turns a Godot 2D or Phaser template into match-3 with a pure board model, cascades, combos and a win/lose loop.

Code · starter

Platformer starter

Turns a Godot 2D or Phaser template into a side-scrolling platformer with tight jumps, collectibles, enemies and a goal.

Code · starter

Roguelike dungeon starter

Turns a Godot 2D or Phaser template into a seeded dungeon crawler with grid movement, field of view, enemies and stairs.

Code · starter

Survivors starter

Builds a Godot 2D or Phaser survivors loop with auto-attacks, XP gems, three-choice upgrades and pooled escalating hordes.

Code · starter

Top-down shooter starter

Turns a Godot 2D or Phaser template into a wave shooter with pooled bullets, chasing enemies, a HUD and a restart loop.

Code · starter

Tower defense starter

Turns a Godot 2D or Phaser template into tower defense with a winding path, data-driven waves, buildable towers and an economy.

Game features

07
Code · feature

Achievements

Adds event-driven achievements with progress, unlock toasts, an achievements screen and local persistence.

Code · feature

Dialogue system

Adds data-driven NPC dialogue with a typewriter text box, optional choices and flags, plus one sample conversation.

Code · feature

Gamepad support

Adds controller input through an action layer, analog movement with deadzones, menu navigation and device-aware button prompts.

Code · feature

Inventory

Adds data-driven items, a stacking inventory model, an inventory screen and world pickups.

Code · feature

Localization

Moves user-visible text to translation keys, adds locale files, a language switch, and a missing-key check.

Code · feature

Save system

Adds versioned save slots that survive corrupt files, wired into the game's real state and checkpoints.

Code · feature

Settings menu

Adds a settings menu for audio, display and controls that applies immediately and persists between sessions.