Studio · Recipes
Recipe gallery
Built-in recipes for game assets and coding tasks. Browse without an account; run recipes in the app with your own provider. Real-provider evaluations have not been completed.
Images
09
Image · characterCharacter turnaround
Front, side and back views of one character at identical scale on a transparent background, ready to use as character-card reference images.
Item icon set
A matching set of inventory icons generated on one sheet, sliced into single icons and resized to a fixed size.
Image · backgroundParallax background layer
One horizontally tileable layer (far, mid or near) of a side-scrolling parallax background, with everything above the scenery transparent.
Image · textureSeamless PBR albedo
A seamless, shadowless base-color (albedo) map for a 3D material, resized and checked for seams. Normal and roughness maps come later.
Image · backgroundEquirectangular skybox
A 360-degree equirectangular sky panorama resized to 2048x1024 for a sky sphere or panorama sky material.
8-direction walk sprite sheet
An 8-direction walk cycle on square cells, sliced into transparent PNG frames and exported with engine animation metadata.
Image · tilesetSeamless tile texture
A tileable ground or wall texture (grass, stone, sand, floorboards) that wraps on all four edges, resized to tile size and checked for seams.
Image · uiNine-slice UI element
A button, panel or frame designed so its corners stay fixed and its edges and center stretch cleanly, keyed to transparency and trimmed.
Image · vfxVFX flipbook
A skill or impact flipbook, generated on black then exported as transparent frames with engine animation metadata.
Audio
03Looping background music
An instrumental track written to loop, given a crossfaded loop point and converted for the engine. Needs a music provider.
NPC voice line
Text-to-speech takes of one dialogue line in a chosen voice, trimmed and loudness-normalized. Script a whole cast by running it once per line.
UI sound effect
Variations of one short UI sound (click, confirm, error, pickup), trimmed, loudness-normalized and converted for the engine. Run once per sound to build a pack.
3D models
013D model from image
Turns one reference image of a prop or character into a textured 3D model (GLB). Needs a provider with image-to-3D support.
Game starters
10Card battler starter
Turns a Godot 2D or Phaser template into a card battler with data-driven cards, enemy intents and pure battle rules.
Cozy farm starter
Builds a Godot 2D or Phaser farm with tile tilling, planting, day-based crop growth, inventory and selling.
Deckbuilder roguelite starter
Builds score/combo card runs in Godot 2D or Phaser with between-round shops, joker-like modifiers and data-driven cards.
Idle incremental starter
Builds a Godot 2D or Phaser idle game with generators, prestige, capped offline progress, big-number formatting and saves.
Match-3 starter
Turns a Godot 2D or Phaser template into match-3 with a pure board model, cascades, combos and a win/lose loop.
Platformer starter
Turns a Godot 2D or Phaser template into a side-scrolling platformer with tight jumps, collectibles, enemies and a goal.
Roguelike dungeon starter
Turns a Godot 2D or Phaser template into a seeded dungeon crawler with grid movement, field of view, enemies and stairs.
Survivors starter
Builds a Godot 2D or Phaser survivors loop with auto-attacks, XP gems, three-choice upgrades and pooled escalating hordes.
Top-down shooter starter
Turns a Godot 2D or Phaser template into a wave shooter with pooled bullets, chasing enemies, a HUD and a restart loop.
Tower defense starter
Turns a Godot 2D or Phaser template into tower defense with a winding path, data-driven waves, buildable towers and an economy.
Game features
07Achievements
Adds event-driven achievements with progress, unlock toasts, an achievements screen and local persistence.
Dialogue system
Adds data-driven NPC dialogue with a typewriter text box, optional choices and flags, plus one sample conversation.
Gamepad support
Adds controller input through an action layer, analog movement with deadzones, menu navigation and device-aware button prompts.
Inventory
Adds data-driven items, a stacking inventory model, an inventory screen and world pickups.
Localization
Moves user-visible text to translation keys, adds locale files, a language switch, and a missing-key check.
Save system
Adds versioned save slots that survive corrupt files, wired into the game's real state and checkpoints.
Settings menu
Adds a settings menu for audio, display and controls that applies immediately and persists between sessions.
Preview images were generated with these recipe prompts and post-processed with pixo asset. Results vary by model.